![]() ![]() ![]() It patches AS you do your thing, so theres no “save” or “go” or “do something’ button. #TERRATECH MODS MODS#When you get the mods you want, you are good to go. #TERRATECH MODS MOD#However, ENEMY blocks do the same! So this means NO SALVAGE at all! This definitely makes the game harder, so this mod can counterbalance some of the lift you get from modded blocks. No more of your blocks falling off because they hit a tree which is good. More irritatingly, they don’t tell you the part ID so you cannot even use the above cheat utility to spawn it! ugh. Its really cool! However, its so lategame that it is not all that helpful to be honest. Add to tech and you can add hotkeys to shoot certain weapon groups. Weapon Groups – Allows a new block called Hawkeye Weapons Controller. ![]() Local Multiplayer – Have not really messed with it much but seems to allow mapping of another controller so someone else could help run the tech, instead of being crowded around the keyboard. Increases difficulty especially early since narrow/wide lasers are common. Laser Mod – Turns all generic laser weapons into actual constant beam, insta-fire guns. You can enable this for ENEMIES too, which boosts difficulty. Also, can “lead” enemies for much more accurate shooting. Allows your guns to shoot independently at multiple targets if easier for them (based on their firing arcs). Weapon Aim – Adds a new tab to the Options menu. Cool but annoying since your turrets blast away at things they can’t possibly hit.Įxplosion nerf – This reduces effectiveness of big boom guns and their ability to magically bypass shields if their explosion is large enough. Increased Range – Allows everyone to fire at longer ranges. (dot) key to bring up a cheat menu that can let you spawn blocks…. Next are individual mods you can choose or not choose: #TERRATECH MODS DOWNLOAD#Do NOT use the checkbox…hit download at the bottom of the screen to install. First up is the various infrastructure mods that custom blocks may need to work. They are only active if in your Local section and checkboxed. Note that the checkboxed ones in the github section indicate you downloaded them. I made sure to include all the github mods in the SS. Once you bring it up, it will look like this. Otherwise follow the instructions for your platform. Google it if this link dies.įor most of you, run the Windows native version TTMM2. We need your help to keep us truckin' on this crazy intergalactic indie game adventure.The first thing you need is the TerraTech Mod Manager. Thanks so much for your incredible support of TerraTech and please keep on telling your friends about our Kickstarter. Digital Harvester skins are unlimited for the duration of our Kickstarter, but we only have 90 Mining Crew Foreman and 30 Corporation Vice President skins left at the time of writing. ![]() If you want one of these exclusive perks then you'll need to back TerraTech soon. #TERRATECH MODS SKIN#£300 Corporation Vice President backers will shine into the far reaches of space with the opulent gold skin for the GSO. £100 Mining Crew Foreman backers can finally answer the question, 'does it come in black?' Yes. £40 Digital Harvester backers will stand out from other TerraTech players with this ice cool white skin. Please remember that the images you see here are concepts for and may be tweaked before release. Here are the skins that you will get for each Kickstarter Reward Tier. You will never be able to get them any other way, so when we say exclusive, we mean it! These skins will only be available during our Kickstarter. If you back TerraTech at £40 or above, you get access to an exclusive set of in-game skins for the GSO corporation and all of its pieces. So to celebrate us reaching £10,000 in less than 7 days, we're revealing some backer rewards today. The modular design of TerraTech means that we have endless fun designing new pieces for you to construct with, but we wanted to create something extra special for our Kickstarter backers. ![]()
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